![]() Now always hits the target only if the Assassin has any Martial Arts chargesįinishing Move: This skill allows the Assassin to try to finish her opponent off with a rending double claw attack.Now consumes only 1 of each Martial Arts charge when cast.Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per levelįinishing Move: An Assassin is taught to utilize her entire body as a weapon-using this skill, she lets loose a powerful kick to send her opponents flying.Tiger Strike deals enormous physical damage when charged up at higher levels.Tiger StrikeĬharge Up Skill: Through extensive training in human, animal, and demonic anatomies, Assassins have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks. Assassins are specially trained in the use of exotic Claw-class weaponry, and some of their skills can be used only when armed with these weapons. Furthermore, by building up a succession of different Charge-up Skills, Assassins can generate a potent combination of effects. A Finishing Move doesn’t just trigger the release of the accumulated charges-it also adds a powerful effect of its own. To trigger the accumulated charges, strike a monster with either a normal attack or one of the Finishing Moves. While each Charge-up attack deals normal damage, the charges continue to accumulate until triggered or until the time limit runs out. A Charge-up Skill is an attack that adds a “charge” for each successive hit within a short time frame. Martial Arts skills come in two forms, Charge-up Skills and Finishing Moves. ![]() Intrinsic to the Assassin’s arsenal of abilities is her incredible prowess in the mysterious Martial Arts style of the Viz-Jaq’taar.
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